![]() Max has a Modifier Stack that shows all the modifications you’ve applied to an object. So a vague example of Max being “better” (in my opinion) would be simply that when you’re modeling, you can model in “states” – almost like layers. I’m guessing (only guessing) that the Channel Box has a lot of good information for someone who does a lot of scripting. ![]() Maya has the Channel Box, but this has a lot more useless information than useful and you often have to delete history in order to keep things from bugging out or behaving weirdly. And it lacked the modifier stack that Max had. My first impressions of Maya were that it seemed very unorganized and cluttered. If you are already used to modeling in Maya, then it probably won’t be as big of deal for you as it was for me. ![]() From Maya to unity import pivot setting problem 1.Extrude cutting and creating it's own extrude.
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